One thing particularly interesting was how they were able to integrate an offline and online compenent together. This was exactly what I wanted to do originally as a group project with augmented reality and a trading card game. We later switched to another idea, because it was too hard to figure out how to integrate an offline and online part together, but I thought that the people at Smith and Tinker achieved this goal almost perfectly. I was very pleased with their product once they started handing them out. Unforunately my excitement died a half an hour later as my Nanoscope stopped working. Hopefully their online beta will be a lot more error free than the Nanoscope, but this is definitely a product that I look forward to in the future to compete with Pokemon and other big name brands.
Wednesday, May 27, 2009
Nanovor
When Smith and Tinker came in on Wednesday, I was almost literally jumping out of my seat. I was anxious as I knew they were going to hand out their developing new product for each of us to test. I didn't even have a clue what the product or game was going to look like, but I found myself still wanting to get my hands on it. It was like a little boy on Christmas day waiting for his presents. As they were presenting the IP and game development of Nanovor, I can honestly say that I pretty much zoned out and thought of only when they would hand out the products. Despite my lack of concentration in the classroom, I was still able to comprehend some of the things they were saying.
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